Electronic Arts
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0000712515-25-000022Electronic Arts
Summary
Electronic Arts is a video game publisher[1]. It ranks in the top 4% of video_game_publisher entities by monthly Wikipedia readership (8,582 views/month).[2]
Key Facts
- A notable work attributed to Electronic Arts is Army of Two[3].
- A notable work attributed to Electronic Arts is Medal of Honor[4].
- A notable work attributed to Electronic Arts is Q168562[5].
- A notable work attributed to Electronic Arts is Apex Legends[6].
- A notable work attributed to Electronic Arts is Need for Speed[7].
- A notable work attributed to Electronic Arts is Battlefield[8].
- Electronic Arts is located in San Mateo County[9].
- Electronic Arts is in the country of United States[10].
- Electronic Arts's instance of is recorded as video game publisher[11].
- Electronic Arts's instance of is recorded as video game developer[12].
- Electronic Arts's instance of is recorded as public company[13].
- Electronic Arts's founder is recorded as Trip Hawkins[14].
- Electronic Arts's headquarters location is recorded as Redwood Shores[15].
- Electronic Arts's chief executive officer is recorded as Andrew Wilson[16].
- Electronic Arts's has organizational division is recorded as EA Vancouver[17].
- Electronic Arts's has organizational division is recorded as Maxis[18].
- Electronic Arts's has organizational division is recorded as Electronic Arts (United Kingdom)[19].
- Electronic Arts's child organization or unit is recorded as Q1064703[20].
- Electronic Arts's child organization or unit is recorded as Softcannon[21].
- Electronic Arts's child organization or unit is recorded as EA Sports[22].
- Electronic Arts's child organization or unit is recorded as Electronic Arts K.K.[23].
- Electronic Arts's child organization or unit is recorded as Respawn Entertainment[24].
- Electronic Arts's child organization or unit is recorded as DICE[25].
- Electronic Arts's child organization or unit is recorded as EA Studios Japan[26].
- Electronic Arts's child organization or unit is recorded as EA Bright Light[27].
Product Details
The following facts are restated verbatim from public-domain and CC0 open-data sources — every line is independently verifiable against the named source's catalog.
MusicBrainz — CC0 open music encyclopedia
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Country: US[28]
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Began / founded: 1982-05-28[29]
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Community tags: vgm, video game music[30]
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MusicBrainz ID: 856ea9ef-7f27-43e4-bec9-94d0850c1795[31]
Body
Founding
Electronic Arts's founder is recorded as Trip Hawkins[14]. Recorded inception include May 28, 1982[32] and 1982[33].
Identity
Electronic Arts's official name is recorded as {'lang': 'en', 'text': 'it'}[34]. It is part of S&P 500[35].
Leadership
Electronic Arts's chief executive officer is recorded as Andrew Wilson[16]. Its chairperson is recorded as Andrew Wilson[36].
Operations
Electronic Arts's headquarters location is recorded as Redwood Shores[15]. Subsidiaries include Q1064703[20], a video game developer[37], in United States[38], founded in 2000[39], headquartered in Seattle[40]; Softcannon[21], a video game publisher[41], in Colombia[42], founded in 1992[43], headquartered in Bogotá[44]; EA Sports[22], a business[45], in United States[46], founded in 1991[47], headquartered in Burnaby[48]; it K.K.[23], an organization[49], in Japan[50], founded in 1998[51], headquartered in Shinjuku[52]; Respawn Entertainment[24], a video game developer[53], in United States[54], founded in 2010[55], headquartered in Sherman Oaks[56]; and DICE[25], a video game developer[57], in Sweden[58], founded in 1992[59], headquartered in Stockholm[60].
Industry
Electronic Arts's industry is recorded as video game industry[61].
Ownership
Electronic Arts's stock exchange is recorded as Nasdaq[62]. Products include software[63] and video game[64].
Why It Matters
Electronic Arts ranks in the top 4% of video_game_publisher entities by monthly Wikipedia readership (8,582 views/month).[2] It has Wikipedia articles in 29 language editions, a strong signal of global cultural recognition.[65] It is known by 84 alternative names across languages and contexts.[66]