Young adolescents' advertising literacy and purchase intention in social network games: Influence of perspective taking and need for cognition

Research article (Journal of Consumer Behaviour, 2016) · cited 39× · AI/ML
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Young adolescents' advertising literacy and purchase intention in social network games: Influence of perspective taking and need for cognition

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Young adolescents' advertising literacy and purchase intention in social network games: Influence of perspective taking and need for cognition is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Young adolescents' advertising literacy and purchase intention in social network games: Influence of perspective taking and need for cognition. Retrieved May 24, 2026, from https://4ort.xyz/entity/young-adolescents-advertising-literacy-and-purchase-intention-in-social-network-games-influence-of-perspective-taking-an
MLA “Young adolescents' advertising literacy and purchase intention in social network games: Influence of perspective taking and need for cognition.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/young-adolescents-advertising-literacy-and-purchase-intention-in-social-network-games-influence-of-perspective-taking-an.
BibTeX @misc{4ortxyz_young-adolescents-advertising-literacy-and-purchase-intention-in-social-network-games-influence-of-perspective-taking-an_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Young adolescents' advertising literacy and purchase intention in social network games: Influence of perspective taking and need for cognition}}, year = {2026}, url = {https://4ort.xyz/entity/young-adolescents-advertising-literacy-and-purchase-intention-in-social-network-games-influence-of-perspective-taking-an}, note = {Accessed: 2026-05-24}}
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