Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games

Research article (2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH), 2020) · cited 25× · AI/ML
Press Enter · cited answer in seconds

Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games

Summary

Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games is a scholarly article[1].

Key Facts

  • Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games's instance of is recorded as scholarly article[2].

📑 Cite this page

Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games. Retrieved May 24, 2026, from https://4ort.xyz/entity/using-the-gameplay-and-user-data-to-predict-and-identify-causes-of-cybersickness-manifestation-in-virtual-reality-games
MLA “Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/using-the-gameplay-and-user-data-to-predict-and-identify-causes-of-cybersickness-manifestation-in-virtual-reality-games.
BibTeX @misc{4ortxyz_using-the-gameplay-and-user-data-to-predict-and-identify-causes-of-cybersickness-manifestation-in-virtual-reality-games_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games}}, year = {2026}, url = {https://4ort.xyz/entity/using-the-gameplay-and-user-data-to-predict-and-identify-causes-of-cybersickness-manifestation-in-virtual-reality-games}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games — https://4ort.xyz/entity/using-the-gameplay-and-user-data-to-predict-and-identify-causes-of-cybersickness-manifestation-in-virtual-reality-games (retrieved 2026-05-24)

Canonical URL: https://4ort.xyz/entity/using-the-gameplay-and-user-data-to-predict-and-identify-causes-of-cybersickness-manifestation-in-virtual-reality-games · Last refreshed: