Therapists’ Perceptions of Social Media and Video Game Technologies in Upper Limb Rehabilitation

Research article (JMIR Serious Games, 2015) · cited 86× · AI/ML
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Therapists’ Perceptions of Social Media and Video Game Technologies in Upper Limb Rehabilitation

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Therapists’ Perceptions of Social Media and Video Game Technologies in Upper Limb Rehabilitation is a scholarly article[1].

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  • Therapists’ Perceptions of Social Media and Video Game Technologies in Upper Limb Rehabilitation's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Therapists’ Perceptions of Social Media and Video Game Technologies in Upper Limb Rehabilitation. Retrieved May 24, 2026, from https://4ort.xyz/entity/therapists-perceptions-of-social-media-and-video-game-technologies-in-upper-limb-rehabilitation
MLA “Therapists’ Perceptions of Social Media and Video Game Technologies in Upper Limb Rehabilitation.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/therapists-perceptions-of-social-media-and-video-game-technologies-in-upper-limb-rehabilitation.
BibTeX @misc{4ortxyz_therapists-perceptions-of-social-media-and-video-game-technologies-in-upper-limb-rehabilitation_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Therapists’ Perceptions of Social Media and Video Game Technologies in Upper Limb Rehabilitation}}, year = {2026}, url = {https://4ort.xyz/entity/therapists-perceptions-of-social-media-and-video-game-technologies-in-upper-limb-rehabilitation}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Therapists’ Perceptions of Social Media and Video Game Technologies in Upper Limb Rehabilitation — https://4ort.xyz/entity/therapists-perceptions-of-social-media-and-video-game-technologies-in-upper-limb-rehabilitation (retrieved 2026-05-24)

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