Theory of consumption value: A lens to examine the use and continual use intention of online game subscription services
Summary
Theory of consumption value: A lens to examine the use and continual use intention of online game subscription services is a scholarly article[1].
Key Facts
Theory of consumption value: A lens to examine the use and continual use intention of online game subscription services's instance of is recorded as scholarly article[2].
References
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APA4ort.xyz Knowledge Graph. (2026). Theory of consumption value: A lens to examine the use and continual use intention of online game subscription services. Retrieved May 24, 2026, from https://4ort.xyz/entity/theory-of-consumption-value-a-lens-to-examine-the-use-and-continual-use-intention-of-online-game-subscription-services
MLA“Theory of consumption value: A lens to examine the use and continual use intention of online game subscription services.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/theory-of-consumption-value-a-lens-to-examine-the-use-and-continual-use-intention-of-online-game-subscription-services.
BibTeX@misc{4ortxyz_theory-of-consumption-value-a-lens-to-examine-the-use-and-continual-use-intention-of-online-game-subscription-services_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Theory of consumption value: A lens to examine the use and continual use intention of online game subscription services}}, year = {2026}, url = {https://4ort.xyz/entity/theory-of-consumption-value-a-lens-to-examine-the-use-and-continual-use-intention-of-online-game-subscription-services}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Theory of consumption value: A lens to examine the use and continual use intention of online game subscription services — https://4ort.xyz/entity/theory-of-consumption-value-a-lens-to-examine-the-use-and-continual-use-intention-of-online-game-subscription-services (retrieved 2026-05-24)