The Paradox of Interactive Media: The Potential for Video Games and Virtual Reality as Tools for Violence Prevention
Summary
The Paradox of Interactive Media: The Potential for Video Games and Virtual Reality as Tools for Violence Prevention is a scholarly article[1].
Key Facts
The Paradox of Interactive Media: The Potential for Video Games and Virtual Reality as Tools for Violence Prevention's instance of is recorded as scholarly article[2].
References
Programmatic citations — every numbered marker resolves to a verifiable graph row below.
Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). The Paradox of Interactive Media: The Potential for Video Games and Virtual Reality as Tools for Violence Prevention. Retrieved May 24, 2026, from https://4ort.xyz/entity/the-paradox-of-interactive-media-the-potential-for-video-games-and-virtual-reality-as-tools-for-violence-prevention
MLA“The Paradox of Interactive Media: The Potential for Video Games and Virtual Reality as Tools for Violence Prevention.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/the-paradox-of-interactive-media-the-potential-for-video-games-and-virtual-reality-as-tools-for-violence-prevention.
BibTeX@misc{4ortxyz_the-paradox-of-interactive-media-the-potential-for-video-games-and-virtual-reality-as-tools-for-violence-prevention_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{The Paradox of Interactive Media: The Potential for Video Games and Virtual Reality as Tools for Violence Prevention}}, year = {2026}, url = {https://4ort.xyz/entity/the-paradox-of-interactive-media-the-potential-for-video-games-and-virtual-reality-as-tools-for-violence-prevention}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): The Paradox of Interactive Media: The Potential for Video Games and Virtual Reality as Tools for Violence Prevention — https://4ort.xyz/entity/the-paradox-of-interactive-media-the-potential-for-video-games-and-virtual-reality-as-tools-for-violence-prevention (retrieved 2026-05-24)