The Impact of Using a 3D Visual Metaphor Enhanced Serious Game to Teach Clinical History-Taking Content to Medical Students, Compared to Traditional Teaching

2020 doctoral thesis by Hussain Alyami at University of Auckland
Place doctoral_thesis Q112200706
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The Impact of Using a 3D Visual Metaphor Enhanced Serious Game to Teach Clinical History-Taking Content to Medical Students, Compared to Traditional Teaching

Summary

The Impact of Using a 3D Visual Metaphor Enhanced Serious Game to Teach Clinical History-Taking Content to Medical Students, Compared to Traditional Teaching is a doctoral thesis[1].

Key Facts

  • The Impact of Using a 3D Visual Metaphor Enhanced Serious Game to Teach Clinical History-Taking Content to Medical Students, Compared to Traditional Teaching authored Hussain Alyami[2].
  • The Impact of Using a 3D Visual Metaphor Enhanced Serious Game to Teach Clinical History-Taking Content to Medical Students, Compared to Traditional Teaching's instance of is recorded as doctoral thesis[3].
  • The Impact of Using a 3D Visual Metaphor Enhanced Serious Game to Teach Clinical History-Taking Content to Medical Students, Compared to Traditional Teaching's publisher is recorded as ResearchSpace@Auckland[4].
  • The Impact of Using a 3D Visual Metaphor Enhanced Serious Game to Teach Clinical History-Taking Content to Medical Students, Compared to Traditional Teaching's copyright license is recorded as Creative Commons Attribution-NonCommercial-ShareAlike 3.0 New Zealand[5].
  • The Impact of Using a 3D Visual Metaphor Enhanced Serious Game to Teach Clinical History-Taking Content to Medical Students, Compared to Traditional Teaching's country of origin is recorded as New Zealand[6].
  • The Impact of Using a 3D Visual Metaphor Enhanced Serious Game to Teach Clinical History-Taking Content to Medical Students, Compared to Traditional Teaching's publication date is recorded as +2020-00-00T00:00:00Z[7].
  • The Impact of Using a 3D Visual Metaphor Enhanced Serious Game to Teach Clinical History-Taking Content to Medical Students, Compared to Traditional Teaching's main subject is recorded as psychiatry[8].
  • The Impact of Using a 3D Visual Metaphor Enhanced Serious Game to Teach Clinical History-Taking Content to Medical Students, Compared to Traditional Teaching's work available at URL is recorded as https://researchspace.auckland.ac.nz/handle/2292/54090[9].
  • The Impact of Using a 3D Visual Metaphor Enhanced Serious Game to Teach Clinical History-Taking Content to Medical Students, Compared to Traditional Teaching's Handle ID is recorded as 2292/54090[10].
  • The Impact of Using a 3D Visual Metaphor Enhanced Serious Game to Teach Clinical History-Taking Content to Medical Students, Compared to Traditional Teaching's title is recorded as The Impact of Using a 3D Visual Metaphor Enhanced Serious Game to Teach Clinical History-Taking Content to Medical Students, Compared to Traditional Teaching[11].
  • The Impact of Using a 3D Visual Metaphor Enhanced Serious Game to Teach Clinical History-Taking Content to Medical Students, Compared to Traditional Teaching's copyright holder is recorded as Hussain Alyami[12].
  • The Impact of Using a 3D Visual Metaphor Enhanced Serious Game to Teach Clinical History-Taking Content to Medical Students, Compared to Traditional Teaching's thesis submitted to is recorded as University of Auckland[13].
  • The Impact of Using a 3D Visual Metaphor Enhanced Serious Game to Teach Clinical History-Taking Content to Medical Students, Compared to Traditional Teaching's on focus list of Wikimedia project is recorded as NZThesisProject[14].
  • The Impact of Using a 3D Visual Metaphor Enhanced Serious Game to Teach Clinical History-Taking Content to Medical Students, Compared to Traditional Teaching's copyright status is recorded as copyrighted[15].
  • The Impact of Using a 3D Visual Metaphor Enhanced Serious Game to Teach Clinical History-Taking Content to Medical Students, Compared to Traditional Teaching's online access status is recorded as open access[16].
  • The Impact of Using a 3D Visual Metaphor Enhanced Serious Game to Teach Clinical History-Taking Content to Medical Students, Compared to Traditional Teaching's thesis committee member is recorded as Andrew Hill[17].
  • The Impact of Using a 3D Visual Metaphor Enhanced Serious Game to Teach Clinical History-Taking Content to Medical Students, Compared to Traditional Teaching's thesis committee member is recorded as Frederick Sundram[18].

Body

Designation and Status

The Impact of Using a 3D Visual Metaphor Enhanced Serious Game to Teach Clinical History-Taking Content to Medical Students, Compared to Traditional Teaching's instance of is recorded as doctoral thesis[3].

References

Programmatic citations — every numbered marker resolves to a verifiable graph row below.

Direct Wikidata claims

  1. [3] . wikidata.org.
  2. [2] . wikidata.org.
  3. [4] . wikidata.org.
  4. [5] . wikidata.org.
  5. [6] . wikidata.org.
  6. [7] . wikidata.org.
  7. [8] . wikidata.org.
  8. [9] . wikidata.org.
  9. [10] . wikidata.org.
  10. [11] . wikidata.org.
  11. [12] . wikidata.org.
  12. [13] . wikidata.org.
  13. [14] . wikidata.org.
  14. [15] . wikidata.org.
  15. [16] . wikidata.org.
  16. [17] . wikidata.org.
  17. [18] . wikidata.org.

Class ancestry

  1. [1] . Wikidata. wikidata.org.

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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). The Impact of Using a 3D Visual Metaphor Enhanced Serious Game to Teach Clinical History-Taking Content to Medical Students, Compared to Traditional Teaching. Retrieved May 3, 2026, from https://4ort.xyz/entity/the-impact-of-using-a-3d-visual-metaphor-enhanced-serious-game-to-teach-clinical-history-taking-content-to-medical-students-compared-to-traditional-teaching
MLA “The Impact of Using a 3D Visual Metaphor Enhanced Serious Game to Teach Clinical History-Taking Content to Medical Students, Compared to Traditional Teaching.” 4ort.xyz Knowledge Graph, 4ort.xyz, 3 May. 2026, https://4ort.xyz/entity/the-impact-of-using-a-3d-visual-metaphor-enhanced-serious-game-to-teach-clinical-history-taking-content-to-medical-students-compared-to-traditional-teaching.
BibTeX @misc{4ortxyz_the-impact-of-using-a-3d-visual-metaphor-enhanced-serious-game-to-teach-clinical-history-taking-content-to-medical-students-compared-to-traditional-teaching_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{The Impact of Using a 3D Visual Metaphor Enhanced Serious Game to Teach Clinical History-Taking Content to Medical Students, Compared to Traditional Teaching}}, year = {2026}, url = {https://4ort.xyz/entity/the-impact-of-using-a-3d-visual-metaphor-enhanced-serious-game-to-teach-clinical-history-taking-content-to-medical-students-compared-to-traditional-teaching}, note = {Accessed: 2026-05-03}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): The Impact of Using a 3D Visual Metaphor Enhanced Serious Game to Teach Clinical History-Taking Content to Medical Students, Compared to Traditional Teaching — https://4ort.xyz/entity/the-impact-of-using-a-3d-visual-metaphor-enhanced-serious-game-to-teach-clinical-history-taking-content-to-medical-students-compared-to-traditional-teaching (retrieved 2026-05-03)

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