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The Impact of a Gamified Curriculum Using Kahoot! on Musculoskeletal Knowledge and Skill Acquisition Among Pediatric Residents
Research article (Academic Pediatrics, 2022) · cited 17× · AI/ML
The Impact of a Gamified Curriculum Using Kahoot! on Musculoskeletal Knowledge and Skill Acquisition Among Pediatric Residents
Summary
The Impact of a Gamified Curriculum Using Kahoot! on Musculoskeletal Knowledge and Skill Acquisition Among Pediatric Residents is a scholarly article[1].
Key Facts
The Impact of a Gamified Curriculum Using Kahoot! on Musculoskeletal Knowledge and Skill Acquisition Among Pediatric Residents's instance of is recorded as scholarly article[2].
References
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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). The Impact of a Gamified Curriculum Using Kahoot! on Musculoskeletal Knowledge and Skill Acquisition Among Pediatric Residents. Retrieved May 24, 2026, from https://4ort.xyz/entity/the-impact-of-a-gamified-curriculum-using-kahoot-on-musculoskeletal-knowledge-and-skill-acquisition-among-pediatric-resi
MLA“The Impact of a Gamified Curriculum Using Kahoot! on Musculoskeletal Knowledge and Skill Acquisition Among Pediatric Residents.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/the-impact-of-a-gamified-curriculum-using-kahoot-on-musculoskeletal-knowledge-and-skill-acquisition-among-pediatric-resi.
BibTeX@misc{4ortxyz_the-impact-of-a-gamified-curriculum-using-kahoot-on-musculoskeletal-knowledge-and-skill-acquisition-among-pediatric-resi_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{The Impact of a Gamified Curriculum Using Kahoot! on Musculoskeletal Knowledge and Skill Acquisition Among Pediatric Residents}}, year = {2026}, url = {https://4ort.xyz/entity/the-impact-of-a-gamified-curriculum-using-kahoot-on-musculoskeletal-knowledge-and-skill-acquisition-among-pediatric-resi}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): The Impact of a Gamified Curriculum Using Kahoot! on Musculoskeletal Knowledge and Skill Acquisition Among Pediatric Residents — https://4ort.xyz/entity/the-impact-of-a-gamified-curriculum-using-kahoot-on-musculoskeletal-knowledge-and-skill-acquisition-among-pediatric-resi (retrieved 2026-05-24)