The evolution of collaboration in symmetric 2×2-games with imperfect recognition of types

Research article (Games and Economic Behavior, 2019) · cited 17× · AI/ML
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The evolution of collaboration in symmetric 2×2-games with imperfect recognition of types

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The evolution of collaboration in symmetric 2×2-games with imperfect recognition of types is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). The evolution of collaboration in symmetric 2×2-games with imperfect recognition of types. Retrieved May 24, 2026, from https://4ort.xyz/entity/the-evolution-of-collaboration-in-symmetric-22-games-with-imperfect-recognition-of-types
MLA “The evolution of collaboration in symmetric 2×2-games with imperfect recognition of types.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/the-evolution-of-collaboration-in-symmetric-22-games-with-imperfect-recognition-of-types.
BibTeX @misc{4ortxyz_the-evolution-of-collaboration-in-symmetric-22-games-with-imperfect-recognition-of-types_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{The evolution of collaboration in symmetric 2×2-games with imperfect recognition of types}}, year = {2026}, url = {https://4ort.xyz/entity/the-evolution-of-collaboration-in-symmetric-22-games-with-imperfect-recognition-of-types}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): The evolution of collaboration in symmetric 2×2-games with imperfect recognition of types — https://4ort.xyz/entity/the-evolution-of-collaboration-in-symmetric-22-games-with-imperfect-recognition-of-types (retrieved 2026-05-24)

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