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The Effect of Context Switching, Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented Reality
Research article (IEEE Transactions on Visualization and Computer Graphics, 2022) · cited 37× · AI/ML
The Effect of Context Switching, Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented Reality
Summary
The Effect of Context Switching, Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented Reality is a scholarly article[1].
Key Facts
The Effect of Context Switching, Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented Reality's instance of is recorded as scholarly article[2].
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APA4ort.xyz Knowledge Graph. (2026). The Effect of Context Switching, Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented Reality. Retrieved May 24, 2026, from https://4ort.xyz/entity/the-effect-of-context-switching-focal-switching-distance-binocular-and-monocular-viewing-and-transient-focal-blur-on-hum
MLA“The Effect of Context Switching, Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented Reality.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/the-effect-of-context-switching-focal-switching-distance-binocular-and-monocular-viewing-and-transient-focal-blur-on-hum.
BibTeX@misc{4ortxyz_the-effect-of-context-switching-focal-switching-distance-binocular-and-monocular-viewing-and-transient-focal-blur-on-hum_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{The Effect of Context Switching, Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented Reality}}, year = {2026}, url = {https://4ort.xyz/entity/the-effect-of-context-switching-focal-switching-distance-binocular-and-monocular-viewing-and-transient-focal-blur-on-hum}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): The Effect of Context Switching, Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented Reality — https://4ort.xyz/entity/the-effect-of-context-switching-focal-switching-distance-binocular-and-monocular-viewing-and-transient-focal-blur-on-hum (retrieved 2026-05-24)