The Effect of Camera Height, Actor Behavior, and Viewer Position on the User Experience of 360° Videos

Research article (2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019) · cited 32× · AI/ML
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The Effect of Camera Height, Actor Behavior, and Viewer Position on the User Experience of 360° Videos

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The Effect of Camera Height, Actor Behavior, and Viewer Position on the User Experience of 360° Videos is a scholarly article[1].

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  • The Effect of Camera Height, Actor Behavior, and Viewer Position on the User Experience of 360° Videos's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). The Effect of Camera Height, Actor Behavior, and Viewer Position on the User Experience of 360° Videos. Retrieved May 24, 2026, from https://4ort.xyz/entity/the-effect-of-camera-height-actor-behavior-and-viewer-position-on-the-user-experience-of-360-videos
MLA “The Effect of Camera Height, Actor Behavior, and Viewer Position on the User Experience of 360° Videos.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/the-effect-of-camera-height-actor-behavior-and-viewer-position-on-the-user-experience-of-360-videos.
BibTeX @misc{4ortxyz_the-effect-of-camera-height-actor-behavior-and-viewer-position-on-the-user-experience-of-360-videos_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{The Effect of Camera Height, Actor Behavior, and Viewer Position on the User Experience of 360° Videos}}, year = {2026}, url = {https://4ort.xyz/entity/the-effect-of-camera-height-actor-behavior-and-viewer-position-on-the-user-experience-of-360-videos}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): The Effect of Camera Height, Actor Behavior, and Viewer Position on the User Experience of 360° Videos — https://4ort.xyz/entity/the-effect-of-camera-height-actor-behavior-and-viewer-position-on-the-user-experience-of-360-videos (retrieved 2026-05-24)

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