Home ›
Entities
› academia
› The child’s perspective as a guiding principle: Young children as co-designers in the design of an interactive application meant to facilitate participation in healthcare situations
The child’s perspective as a guiding principle: Young children as co-designers in the design of an interactive application meant to facilitate participation in healthcare situations
Research article (Journal of Biomedical Informatics, 2016) · cited 90× · AI/ML
The child’s perspective as a guiding principle: Young children as co-designers in the design of an interactive application meant to facilitate participation in healthcare situations
Summary
The child’s perspective as a guiding principle: Young children as co-designers in the design of an interactive application meant to facilitate participation in healthcare situations is a scholarly article[1].
Key Facts
The child’s perspective as a guiding principle: Young children as co-designers in the design of an interactive application meant to facilitate participation in healthcare situations's instance of is recorded as scholarly article[2].
References
Programmatic citations — every numbered marker resolves to a verifiable graph row below.
Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). The child’s perspective as a guiding principle: Young children as co-designers in the design of an interactive application meant to facilitate participation in healthcare situations. Retrieved May 24, 2026, from https://4ort.xyz/entity/the-childs-perspective-as-a-guiding-principle-young-children-as-co-designers-in-the-design-of-an-interactive-application
MLA“The child’s perspective as a guiding principle: Young children as co-designers in the design of an interactive application meant to facilitate participation in healthcare situations.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/the-childs-perspective-as-a-guiding-principle-young-children-as-co-designers-in-the-design-of-an-interactive-application.
BibTeX@misc{4ortxyz_the-childs-perspective-as-a-guiding-principle-young-children-as-co-designers-in-the-design-of-an-interactive-application_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{The child’s perspective as a guiding principle: Young children as co-designers in the design of an interactive application meant to facilitate participation in healthcare situations}}, year = {2026}, url = {https://4ort.xyz/entity/the-childs-perspective-as-a-guiding-principle-young-children-as-co-designers-in-the-design-of-an-interactive-application}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): The child’s perspective as a guiding principle: Young children as co-designers in the design of an interactive application meant to facilitate participation in healthcare situations — https://4ort.xyz/entity/the-childs-perspective-as-a-guiding-principle-young-children-as-co-designers-in-the-design-of-an-interactive-application (retrieved 2026-05-24)