Smartphone banking usage in Nigeria: Gamification, technology acceptance and cultural factors empirical perspectives

Research article (The Electronic Journal of Information Systems in Developing Countries, 2021) · cited 17× · AI/ML
Press Enter · cited answer in seconds

Smartphone banking usage in Nigeria: Gamification, technology acceptance and cultural factors empirical perspectives

Summary

Smartphone banking usage in Nigeria: Gamification, technology acceptance and cultural factors empirical perspectives is a scholarly article[1].

Key Facts

  • Smartphone banking usage in Nigeria: Gamification, technology acceptance and cultural factors empirical perspectives's instance of is recorded as scholarly article[2].

📑 Cite this page

Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). Smartphone banking usage in Nigeria: Gamification, technology acceptance and cultural factors empirical perspectives. Retrieved May 24, 2026, from https://4ort.xyz/entity/smartphone-banking-usage-in-nigeria-gamification-technology-acceptance-and-cultural-factors-empirical-perspectives
MLA “Smartphone banking usage in Nigeria: Gamification, technology acceptance and cultural factors empirical perspectives.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/smartphone-banking-usage-in-nigeria-gamification-technology-acceptance-and-cultural-factors-empirical-perspectives.
BibTeX @misc{4ortxyz_smartphone-banking-usage-in-nigeria-gamification-technology-acceptance-and-cultural-factors-empirical-perspectives_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Smartphone banking usage in Nigeria: Gamification, technology acceptance and cultural factors empirical perspectives}}, year = {2026}, url = {https://4ort.xyz/entity/smartphone-banking-usage-in-nigeria-gamification-technology-acceptance-and-cultural-factors-empirical-perspectives}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Smartphone banking usage in Nigeria: Gamification, technology acceptance and cultural factors empirical perspectives — https://4ort.xyz/entity/smartphone-banking-usage-in-nigeria-gamification-technology-acceptance-and-cultural-factors-empirical-perspectives (retrieved 2026-05-24)

Canonical URL: https://4ort.xyz/entity/smartphone-banking-usage-in-nigeria-gamification-technology-acceptance-and-cultural-factors-empirical-perspectives · Last refreshed: