Product line architecture recovery with outlier filtering in software families: the Apo-Games case study
Summary
Product line architecture recovery with outlier filtering in software families: the Apo-Games case study is a scholarly article[1].
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Product line architecture recovery with outlier filtering in software families: the Apo-Games case study's instance of is recorded as scholarly article[2].
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APA4ort.xyz Knowledge Graph. (2026). Product line architecture recovery with outlier filtering in software families: the Apo-Games case study. Retrieved May 24, 2026, from https://4ort.xyz/entity/product-line-architecture-recovery-with-outlier-filtering-in-software-families-the-apo-games-case-study
MLA“Product line architecture recovery with outlier filtering in software families: the Apo-Games case study.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/product-line-architecture-recovery-with-outlier-filtering-in-software-families-the-apo-games-case-study.
BibTeX@misc{4ortxyz_product-line-architecture-recovery-with-outlier-filtering-in-software-families-the-apo-games-case-study_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Product line architecture recovery with outlier filtering in software families: the Apo-Games case study}}, year = {2026}, url = {https://4ort.xyz/entity/product-line-architecture-recovery-with-outlier-filtering-in-software-families-the-apo-games-case-study}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Product line architecture recovery with outlier filtering in software families: the Apo-Games case study — https://4ort.xyz/entity/product-line-architecture-recovery-with-outlier-filtering-in-software-families-the-apo-games-case-study (retrieved 2026-05-24)