Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Playfulness in the classroom: Gamification favor the learning of pharmacology. Retrieved May 24, 2026, from https://4ort.xyz/entity/playfulness-in-the-classroom-gamification-favor-the-learning-of-pharmacology
MLA“Playfulness in the classroom: Gamification favor the learning of pharmacology.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/playfulness-in-the-classroom-gamification-favor-the-learning-of-pharmacology.
BibTeX@misc{4ortxyz_playfulness-in-the-classroom-gamification-favor-the-learning-of-pharmacology_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Playfulness in the classroom: Gamification favor the learning of pharmacology}}, year = {2026}, url = {https://4ort.xyz/entity/playfulness-in-the-classroom-gamification-favor-the-learning-of-pharmacology}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Playfulness in the classroom: Gamification favor the learning of pharmacology — https://4ort.xyz/entity/playfulness-in-the-classroom-gamification-favor-the-learning-of-pharmacology (retrieved 2026-05-24)