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Perspective-Taking of Non-Player Characters in Prosocial Virtual Reality Games: Effects on Closeness, Empathy, and Game Immersion
Research article (Behaviour and Information Technology, 2020) · cited 55× · AI/ML
Perspective-Taking of Non-Player Characters in Prosocial Virtual Reality Games: Effects on Closeness, Empathy, and Game Immersion
Summary
Perspective-Taking of Non-Player Characters in Prosocial Virtual Reality Games: Effects on Closeness, Empathy, and Game Immersion is a scholarly article[1].
Key Facts
Perspective-Taking of Non-Player Characters in Prosocial Virtual Reality Games: Effects on Closeness, Empathy, and Game Immersion's instance of is recorded as scholarly article[2].
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APA4ort.xyz Knowledge Graph. (2026). Perspective-Taking of Non-Player Characters in Prosocial Virtual Reality Games: Effects on Closeness, Empathy, and Game Immersion. Retrieved May 24, 2026, from https://4ort.xyz/entity/perspective-taking-of-non-player-characters-in-prosocial-virtual-reality-games-effects-on-closeness-empathy-and-game-imm
MLA“Perspective-Taking of Non-Player Characters in Prosocial Virtual Reality Games: Effects on Closeness, Empathy, and Game Immersion.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/perspective-taking-of-non-player-characters-in-prosocial-virtual-reality-games-effects-on-closeness-empathy-and-game-imm.
BibTeX@misc{4ortxyz_perspective-taking-of-non-player-characters-in-prosocial-virtual-reality-games-effects-on-closeness-empathy-and-game-imm_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Perspective-Taking of Non-Player Characters in Prosocial Virtual Reality Games: Effects on Closeness, Empathy, and Game Immersion}}, year = {2026}, url = {https://4ort.xyz/entity/perspective-taking-of-non-player-characters-in-prosocial-virtual-reality-games-effects-on-closeness-empathy-and-game-imm}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Perspective-Taking of Non-Player Characters in Prosocial Virtual Reality Games: Effects on Closeness, Empathy, and Game Immersion — https://4ort.xyz/entity/perspective-taking-of-non-player-characters-in-prosocial-virtual-reality-games-effects-on-closeness-empathy-and-game-imm (retrieved 2026-05-24)