MyoBeatz: Using music and rhythm to improve prosthetic control in a mobile game for health

Research article (2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH), 2019) · cited 14× · AI/ML
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MyoBeatz: Using music and rhythm to improve prosthetic control in a mobile game for health

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MyoBeatz: Using music and rhythm to improve prosthetic control in a mobile game for health is a scholarly article[1].

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  • MyoBeatz: Using music and rhythm to improve prosthetic control in a mobile game for health's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). MyoBeatz: Using music and rhythm to improve prosthetic control in a mobile game for health. Retrieved May 24, 2026, from https://4ort.xyz/entity/myobeatz-using-music-and-rhythm-to-improve-prosthetic-control-in-a-mobile-game-for-health
MLA “MyoBeatz: Using music and rhythm to improve prosthetic control in a mobile game for health.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/myobeatz-using-music-and-rhythm-to-improve-prosthetic-control-in-a-mobile-game-for-health.
BibTeX @misc{4ortxyz_myobeatz-using-music-and-rhythm-to-improve-prosthetic-control-in-a-mobile-game-for-health_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{MyoBeatz: Using music and rhythm to improve prosthetic control in a mobile game for health}}, year = {2026}, url = {https://4ort.xyz/entity/myobeatz-using-music-and-rhythm-to-improve-prosthetic-control-in-a-mobile-game-for-health}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): MyoBeatz: Using music and rhythm to improve prosthetic control in a mobile game for health — https://4ort.xyz/entity/myobeatz-using-music-and-rhythm-to-improve-prosthetic-control-in-a-mobile-game-for-health (retrieved 2026-05-24)

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