Melbourne 2100: Dystopian Virtual Reality to provoke civic engagement with climate change

Research article (32nd Australian Conference on Human-Computer Interaction, 2020) · cited 10× · AI/ML
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Melbourne 2100: Dystopian Virtual Reality to provoke civic engagement with climate change

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Melbourne 2100: Dystopian Virtual Reality to provoke civic engagement with climate change is a scholarly article[1].

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  • Melbourne 2100: Dystopian Virtual Reality to provoke civic engagement with climate change's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Melbourne 2100: Dystopian Virtual Reality to provoke civic engagement with climate change. Retrieved May 24, 2026, from https://4ort.xyz/entity/melbourne-2100-dystopian-virtual-reality-to-provoke-civic-engagement-with-climate-change
MLA “Melbourne 2100: Dystopian Virtual Reality to provoke civic engagement with climate change.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/melbourne-2100-dystopian-virtual-reality-to-provoke-civic-engagement-with-climate-change.
BibTeX @misc{4ortxyz_melbourne-2100-dystopian-virtual-reality-to-provoke-civic-engagement-with-climate-change_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Melbourne 2100: Dystopian Virtual Reality to provoke civic engagement with climate change}}, year = {2026}, url = {https://4ort.xyz/entity/melbourne-2100-dystopian-virtual-reality-to-provoke-civic-engagement-with-climate-change}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Melbourne 2100: Dystopian Virtual Reality to provoke civic engagement with climate change — https://4ort.xyz/entity/melbourne-2100-dystopian-virtual-reality-to-provoke-civic-engagement-with-climate-change (retrieved 2026-05-24)

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