Learning Marketing Online: The Role of Social Interactions and Gamification Rewards

Research article (Journal of Marketing Education, 2020) · cited 43× · AI/ML
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Learning Marketing Online: The Role of Social Interactions and Gamification Rewards

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Learning Marketing Online: The Role of Social Interactions and Gamification Rewards is a scholarly article[1].

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  • Learning Marketing Online: The Role of Social Interactions and Gamification Rewards's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Learning Marketing Online: The Role of Social Interactions and Gamification Rewards. Retrieved May 24, 2026, from https://4ort.xyz/entity/learning-marketing-online-the-role-of-social-interactions-and-gamification-rewards
MLA “Learning Marketing Online: The Role of Social Interactions and Gamification Rewards.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/learning-marketing-online-the-role-of-social-interactions-and-gamification-rewards.
BibTeX @misc{4ortxyz_learning-marketing-online-the-role-of-social-interactions-and-gamification-rewards_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Learning Marketing Online: The Role of Social Interactions and Gamification Rewards}}, year = {2026}, url = {https://4ort.xyz/entity/learning-marketing-online-the-role-of-social-interactions-and-gamification-rewards}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Learning Marketing Online: The Role of Social Interactions and Gamification Rewards — https://4ort.xyz/entity/learning-marketing-online-the-role-of-social-interactions-and-gamification-rewards (retrieved 2026-05-24)

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