Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). It’s Not Just a Game: Virtual Edgework and Subjective Well-Being in E-Sports. Retrieved May 24, 2026, from https://4ort.xyz/entity/its-not-just-a-game-virtual-edgework-and-subjective-well-being-in-e-sports
MLA“It’s Not Just a Game: Virtual Edgework and Subjective Well-Being in E-Sports.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/its-not-just-a-game-virtual-edgework-and-subjective-well-being-in-e-sports.
BibTeX@misc{4ortxyz_its-not-just-a-game-virtual-edgework-and-subjective-well-being-in-e-sports_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{It’s Not Just a Game: Virtual Edgework and Subjective Well-Being in E-Sports}}, year = {2026}, url = {https://4ort.xyz/entity/its-not-just-a-game-virtual-edgework-and-subjective-well-being-in-e-sports}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): It’s Not Just a Game: Virtual Edgework and Subjective Well-Being in E-Sports — https://4ort.xyz/entity/its-not-just-a-game-virtual-edgework-and-subjective-well-being-in-e-sports (retrieved 2026-05-24)