Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Internet gaming, embodied distress, and psychosocial well-being: A syndemic-syndaimonic continuum. Retrieved May 24, 2026, from https://4ort.xyz/entity/internet-gaming-embodied-distress-and-psychosocial-well-being-a-syndemic-syndaimonic-continuum
MLA“Internet gaming, embodied distress, and psychosocial well-being: A syndemic-syndaimonic continuum.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/internet-gaming-embodied-distress-and-psychosocial-well-being-a-syndemic-syndaimonic-continuum.
BibTeX@misc{4ortxyz_internet-gaming-embodied-distress-and-psychosocial-well-being-a-syndemic-syndaimonic-continuum_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Internet gaming, embodied distress, and psychosocial well-being: A syndemic-syndaimonic continuum}}, year = {2026}, url = {https://4ort.xyz/entity/internet-gaming-embodied-distress-and-psychosocial-well-being-a-syndemic-syndaimonic-continuum}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Internet gaming, embodied distress, and psychosocial well-being: A syndemic-syndaimonic continuum — https://4ort.xyz/entity/internet-gaming-embodied-distress-and-psychosocial-well-being-a-syndemic-syndaimonic-continuum (retrieved 2026-05-24)