Integrating games as a means to develop e‐learning: Insights from a psychological perspective

Research article (British Journal of Educational Technology, 2019) · cited 28× · AI/ML
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Integrating games as a means to develop e‐learning: Insights from a psychological perspective

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Integrating games as a means to develop e‐learning: Insights from a psychological perspective is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Integrating games as a means to develop e‐learning: Insights from a psychological perspective. Retrieved May 24, 2026, from https://4ort.xyz/entity/integrating-games-as-a-means-to-develop-elearning-insights-from-a-psychological-perspective
MLA “Integrating games as a means to develop e‐learning: Insights from a psychological perspective.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/integrating-games-as-a-means-to-develop-elearning-insights-from-a-psychological-perspective.
BibTeX @misc{4ortxyz_integrating-games-as-a-means-to-develop-elearning-insights-from-a-psychological-perspective_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Integrating games as a means to develop e‐learning: Insights from a psychological perspective}}, year = {2026}, url = {https://4ort.xyz/entity/integrating-games-as-a-means-to-develop-elearning-insights-from-a-psychological-perspective}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Integrating games as a means to develop e‐learning: Insights from a psychological perspective — https://4ort.xyz/entity/integrating-games-as-a-means-to-develop-elearning-insights-from-a-psychological-perspective (retrieved 2026-05-24)

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