Impacts of Augmented Reality Apps on First Graders’ Motivation and Performance in English Vocabulary Learning
Summary
Impacts of Augmented Reality Apps on First Graders’ Motivation and Performance in English Vocabulary Learning is a scholarly article[1].
Key Facts
Impacts of Augmented Reality Apps on First Graders’ Motivation and Performance in English Vocabulary Learning's instance of is recorded as scholarly article[2].
References
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APA4ort.xyz Knowledge Graph. (2026). Impacts of Augmented Reality Apps on First Graders’ Motivation and Performance in English Vocabulary Learning. Retrieved May 24, 2026, from https://4ort.xyz/entity/impacts-of-augmented-reality-apps-on-first-graders-motivation-and-performance-in-english-vocabulary-learning
MLA“Impacts of Augmented Reality Apps on First Graders’ Motivation and Performance in English Vocabulary Learning.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/impacts-of-augmented-reality-apps-on-first-graders-motivation-and-performance-in-english-vocabulary-learning.
BibTeX@misc{4ortxyz_impacts-of-augmented-reality-apps-on-first-graders-motivation-and-performance-in-english-vocabulary-learning_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Impacts of Augmented Reality Apps on First Graders’ Motivation and Performance in English Vocabulary Learning}}, year = {2026}, url = {https://4ort.xyz/entity/impacts-of-augmented-reality-apps-on-first-graders-motivation-and-performance-in-english-vocabulary-learning}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Impacts of Augmented Reality Apps on First Graders’ Motivation and Performance in English Vocabulary Learning — https://4ort.xyz/entity/impacts-of-augmented-reality-apps-on-first-graders-motivation-and-performance-in-english-vocabulary-learning (retrieved 2026-05-24)