Hyper Street Fighter II
0 sources
Hyper Street Fighter II
Summary
Hyper Street Fighter II is a video game[1]. It has Wikipedia articles in 5 language editions, a strong signal of global cultural recognition.[2]
Key Facts
- Hyper Street Fighter II is the creator of Yoshiki Okamoto[3].
- Hyper Street Fighter II's instance of is recorded as video game[4].
- Hyper Street Fighter II's instance of is recorded as esports discipline[5].
- Hyper Street Fighter II was published by Capcom[6].
- Hyper Street Fighter II's genre is fighting game[7].
- Hyper Street Fighter II's developer is recorded as Capcom[8].
- Hyper Street Fighter II's part of the series is recorded as Street Fighter[9].
- Hyper Street Fighter II's collection is recorded as Museum of Modern Art[10].
- Hyper Street Fighter II's platform is recorded as Q132020[11].
- Hyper Street Fighter II's platform is recorded as Q10680[12].
- Hyper Street Fighter II's input device is recorded as joystick[13].
- Hyper Street Fighter II's country of origin is recorded as Japan[14].
- Hyper Street Fighter II was published on December 2003[15].
- Hyper Street Fighter II's narrative location is recorded as United States[16].
- Hyper Street Fighter II's takes place in fictional universe is recorded as Street Fighter universe[17].
- Hyper Street Fighter II's copyright holder is recorded as Capcom[18].
- Hyper Street Fighter II's copyright status is recorded as copyrighted[19].
Body
Authorship and Creation
Hyper Street Fighter II was published by Capcom[6]. It is the creator of Yoshiki Okamoto[3].
Publication
Hyper Street Fighter II was released on December 2003[15]. Its genre is fighting game[7]. Its part of the series is recorded as Street Fighter[9].
Subject and Themes
Hyper Street Fighter II's part of the series is recorded as Street Fighter[9].
Why It Matters
Hyper Street Fighter II has Wikipedia articles in 5 language editions, a strong signal of global cultural recognition.[2]