Human Entertainment
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Human Entertainment
Summary
Human Entertainment is a video game developer[1]. It draws 1,321 Wikipedia views per month (video_game_developer category, ranking #226 of 1,500).[2]
Key Facts
- Human Entertainment is in the country of Japan[3].
- Human Entertainment's instance of is recorded as video game developer[4].
- Human Entertainment's headquarters location is recorded as Musashino[5].
- Human Entertainment's headquarters location is recorded as Japan[6].
- Human Entertainment's industry is recorded as video game industry[7].
- 1983 marks the founding of Human Entertainment[8].
- Human Entertainment was dissolved in January 2000[9].
- Human Entertainment's official website is recorded as http://www.human.co.jp[10].
- Human Entertainment's official website is recorded as https://web.archive.org/web/19990430030251/http://www.human.co.jp[11].
- Human Entertainment's product or material produced is recorded as Dance Aerobics[12].
- Human Entertainment's legal form is recorded as kabushiki gaisha[13].
- Human Entertainment's significant person is recorded as Goichi Suda[14].
- Human Entertainment's significant person is recorded as Hifumi Kōno[15].
- Human Entertainment's P14470 is recorded as Companies/Human_Entertainment_Inc[16].
Body
Founding
1983 marks the founding of Human Entertainment[8].
Operations
Headquarters locations include Musashino[5], a city of Japan[17], in Japan[18], founded in 1889[19] and Japan[6], a sovereign state[20], in Japan[21], founded in -0660[22].
Industry
Human Entertainment's industry is recorded as video game industry[7].
Ownership
Human Entertainment's product or material produced is recorded as Dance Aerobics[12].
Dissolution
Human Entertainment was dissolved in January 2000[9].
Why It Matters
Human Entertainment draws 1,321 Wikipedia views per month (video_game_developer category, ranking #226 of 1,500).[2] It has Wikipedia articles in 15 language editions, a strong signal of global cultural recognition.[23] It is known by 15 alternative names across languages and contexts.[24]