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How Design Education Can Use Generative Play to Innovate for Social Change: A Case Study on the Design of South African Children’s Health Education Toolkits
Research article (UpSpace Institutional Repository (University of Pretoria), 2017) · cited 17× · AI/ML
How Design Education Can Use Generative Play to Innovate for Social Change: A Case Study on the Design of South African Children’s Health Education Toolkits
Summary
How Design Education Can Use Generative Play to Innovate for Social Change: A Case Study on the Design of South African Children’s Health Education Toolkits is a scholarly article[1].
Key Facts
How Design Education Can Use Generative Play to Innovate for Social Change: A Case Study on the Design of South African Children’s Health Education Toolkits's instance of is recorded as scholarly article[2].
References
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APA4ort.xyz Knowledge Graph. (2026). How Design Education Can Use Generative Play to Innovate for Social Change: A Case Study on the Design of South African Children’s Health Education Toolkits. Retrieved May 24, 2026, from https://4ort.xyz/entity/how-design-education-can-use-generative-play-to-innovate-for-social-change-a-case-study-on-the-design-of-south-african-c
MLA“How Design Education Can Use Generative Play to Innovate for Social Change: A Case Study on the Design of South African Children’s Health Education Toolkits.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/how-design-education-can-use-generative-play-to-innovate-for-social-change-a-case-study-on-the-design-of-south-african-c.
BibTeX@misc{4ortxyz_how-design-education-can-use-generative-play-to-innovate-for-social-change-a-case-study-on-the-design-of-south-african-c_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{How Design Education Can Use Generative Play to Innovate for Social Change: A Case Study on the Design of South African Children’s Health Education Toolkits}}, year = {2026}, url = {https://4ort.xyz/entity/how-design-education-can-use-generative-play-to-innovate-for-social-change-a-case-study-on-the-design-of-south-african-c}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): How Design Education Can Use Generative Play to Innovate for Social Change: A Case Study on the Design of South African Children’s Health Education Toolkits — https://4ort.xyz/entity/how-design-education-can-use-generative-play-to-innovate-for-social-change-a-case-study-on-the-design-of-south-african-c (retrieved 2026-05-24)