Gamified Digital Services: How Gameful Experiences Drive Continued Service Usage

Research article (Proceedings of the ... Annual Hawaii International Conference on System Sciences/Proceedings of the Annual Hawaii International Conference on System Sciences, 2018) · cited 26× · AI/ML
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Gamified Digital Services: How Gameful Experiences Drive Continued Service Usage

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Gamified Digital Services: How Gameful Experiences Drive Continued Service Usage is a scholarly article[1].

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  • Gamified Digital Services: How Gameful Experiences Drive Continued Service Usage's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Gamified Digital Services: How Gameful Experiences Drive Continued Service Usage. Retrieved May 24, 2026, from https://4ort.xyz/entity/gamified-digital-services-how-gameful-experiences-drive-continued-service-usage
MLA “Gamified Digital Services: How Gameful Experiences Drive Continued Service Usage.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/gamified-digital-services-how-gameful-experiences-drive-continued-service-usage.
BibTeX @misc{4ortxyz_gamified-digital-services-how-gameful-experiences-drive-continued-service-usage_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Gamified Digital Services: How Gameful Experiences Drive Continued Service Usage}}, year = {2026}, url = {https://4ort.xyz/entity/gamified-digital-services-how-gameful-experiences-drive-continued-service-usage}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Gamified Digital Services: How Gameful Experiences Drive Continued Service Usage — https://4ort.xyz/entity/gamified-digital-services-how-gameful-experiences-drive-continued-service-usage (retrieved 2026-05-24)

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