Gamification and active learning in higher education: is it possible to match digital society, academia and students' interests?

Research article (International Journal of Educational Technology in Higher Education, 2021) · cited 186× · AI/ML
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Gamification and active learning in higher education: is it possible to match digital society, academia and students' interests?

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Gamification and active learning in higher education: is it possible to match digital society, academia and students' interests? is a scholarly article[1].

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  • Gamification and active learning in higher education: is it possible to match digital society, academia and students' interests?'s instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Gamification and active learning in higher education: is it possible to match digital society, academia and students' interests?. Retrieved May 24, 2026, from https://4ort.xyz/entity/gamification-and-active-learning-in-higher-education-is-it-possible-to-match-digital-society-academia-and-students-inter
MLA “Gamification and active learning in higher education: is it possible to match digital society, academia and students' interests?.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/gamification-and-active-learning-in-higher-education-is-it-possible-to-match-digital-society-academia-and-students-inter.
BibTeX @misc{4ortxyz_gamification-and-active-learning-in-higher-education-is-it-possible-to-match-digital-society-academia-and-students-inter_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Gamification and active learning in higher education: is it possible to match digital society, academia and students' interests?}}, year = {2026}, url = {https://4ort.xyz/entity/gamification-and-active-learning-in-higher-education-is-it-possible-to-match-digital-society-academia-and-students-inter}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Gamification and active learning in higher education: is it possible to match digital society, academia and students' interests? — https://4ort.xyz/entity/gamification-and-active-learning-in-higher-education-is-it-possible-to-match-digital-society-academia-and-students-inter (retrieved 2026-05-24)

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