gamification
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gamification
Summary
gamification ranks in the top 2% of general entities by monthly Wikipedia readership (429 views/month).[1]
Key Facts
- gamification's GND ID is recorded as 1082245879[2].
- gamification's Library of Congress authority ID is recorded as sh2015002481[3].
- gamification's Bibliothèque nationale de France ID is recorded as 16598418t[4].
- gamification's IdRef ID is recorded as 161314317[5].
- gamification's subclass of is recorded as design[6].
- gamification's subclass of is recorded as applied game[7].
- gamification's Commons category is recorded as Gamification[8].
- gamification's MeSH descriptor ID is recorded as D000090208[9].
- gamification's BNCF Thesaurus ID is recorded as 78717[10].
- gamification's Freebase ID is recorded as /m/0cm8xv9[11].
- gamification's MeSH tree code is recorded as I02.487[12].
- gamification's MeSH tree code is recorded as L01.224.900.340[13].
- gamification's topic's main category is recorded as Category:Gamification[14].
- gamification's National Library of Spain SpMaBN ID is recorded as XX5564817[15].
- gamification's Dewey Decimal Classification is recorded as 658.314[16].
- gamification's Dewey Decimal Classification is recorded as 658.40353[17].
- gamification's OmegaWiki Defined Meaning is recorded as 1529268[18].
- gamification's different from is recorded as game theory[19].
- gamification's FAST ID is recorded as 1982781[20].
- gamification's YSO ID is recorded as 27310[21].
- gamification's exact match is recorded as https://wirtschaftslexikon.gabler.de/definition/gamification-53874[22].
- gamification's UMLS CUI is recorded as C5544519[23].
- gamification's Quora topic ID is recorded as Gamification[24].
- gamification's Zhihu topic ID is recorded as 19552438[25].
- gamification's STW Thesaurus for Economics ID is recorded as 30181-1[26].
Why It Matters
gamification ranks in the top 2% of general entities by monthly Wikipedia readership (429 views/month).[1] gamification has Wikipedia articles in 26 language editions, a strong signal of global cultural recognition.[27] gamification is known by 33 alternative names across languages and contexts.[28]