Game analysis and clinical use of the Xbox-Kinect for stroke rehabilitation

Research article (International Journal of Rehabilitation Research, 2018) · cited 29× · AI/ML
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Game analysis and clinical use of the Xbox-Kinect for stroke rehabilitation

Summary

Game analysis and clinical use of the Xbox-Kinect for stroke rehabilitation is a scholarly article[1].

Key Facts

  • Game analysis and clinical use of the Xbox-Kinect for stroke rehabilitation's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Game analysis and clinical use of the Xbox-Kinect for stroke rehabilitation. Retrieved May 24, 2026, from https://4ort.xyz/entity/game-analysis-and-clinical-use-of-the-xbox-kinect-for-stroke-rehabilitation
MLA “Game analysis and clinical use of the Xbox-Kinect for stroke rehabilitation.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/game-analysis-and-clinical-use-of-the-xbox-kinect-for-stroke-rehabilitation.
BibTeX @misc{4ortxyz_game-analysis-and-clinical-use-of-the-xbox-kinect-for-stroke-rehabilitation_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Game analysis and clinical use of the Xbox-Kinect for stroke rehabilitation}}, year = {2026}, url = {https://4ort.xyz/entity/game-analysis-and-clinical-use-of-the-xbox-kinect-for-stroke-rehabilitation}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Game analysis and clinical use of the Xbox-Kinect for stroke rehabilitation — https://4ort.xyz/entity/game-analysis-and-clinical-use-of-the-xbox-kinect-for-stroke-rehabilitation (retrieved 2026-05-24)

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