Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). From 2D-Screens to VR: Exploring the Effect of Immersion on the Plausibility of Virtual Humans. Retrieved May 24, 2026, from https://4ort.xyz/entity/from-2d-screens-to-vr-exploring-the-effect-of-immersion-on-the-plausibility-of-virtual-humans
MLA“From 2D-Screens to VR: Exploring the Effect of Immersion on the Plausibility of Virtual Humans.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/from-2d-screens-to-vr-exploring-the-effect-of-immersion-on-the-plausibility-of-virtual-humans.
BibTeX@misc{4ortxyz_from-2d-screens-to-vr-exploring-the-effect-of-immersion-on-the-plausibility-of-virtual-humans_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{From 2D-Screens to VR: Exploring the Effect of Immersion on the Plausibility of Virtual Humans}}, year = {2026}, url = {https://4ort.xyz/entity/from-2d-screens-to-vr-exploring-the-effect-of-immersion-on-the-plausibility-of-virtual-humans}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): From 2D-Screens to VR: Exploring the Effect of Immersion on the Plausibility of Virtual Humans — https://4ort.xyz/entity/from-2d-screens-to-vr-exploring-the-effect-of-immersion-on-the-plausibility-of-virtual-humans (retrieved 2026-05-24)