Examining the Feasibility of Early Mobilization With Virtual Reality Gaming Using Head-Mounted Display and Adaptive Software With Adolescents in the Pediatric Intensive Care Unit: Case Report

Research article (JMIR Rehabilitation and Assistive Technologies, 2021) · cited 27× · AI/ML
Press Enter · cited answer in seconds

Examining the Feasibility of Early Mobilization With Virtual Reality Gaming Using Head-Mounted Display and Adaptive Software With Adolescents in the Pediatric Intensive Care Unit: Case Report

Summary

Examining the Feasibility of Early Mobilization With Virtual Reality Gaming Using Head-Mounted Display and Adaptive Software With Adolescents in the Pediatric Intensive Care Unit: Case Report is a scholarly article[1].

Key Facts

  • Examining the Feasibility of Early Mobilization With Virtual Reality Gaming Using Head-Mounted Display and Adaptive Software With Adolescents in the Pediatric Intensive Care Unit: Case Report's instance of is recorded as scholarly article[2].

📑 Cite this page

Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). Examining the Feasibility of Early Mobilization With Virtual Reality Gaming Using Head-Mounted Display and Adaptive Software With Adolescents in the Pediatric Intensive Care Unit: Case Report. Retrieved May 24, 2026, from https://4ort.xyz/entity/examining-the-feasibility-of-early-mobilization-with-virtual-reality-gaming-using-head-mounted-display-and-adaptive-soft
MLA “Examining the Feasibility of Early Mobilization With Virtual Reality Gaming Using Head-Mounted Display and Adaptive Software With Adolescents in the Pediatric Intensive Care Unit: Case Report.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/examining-the-feasibility-of-early-mobilization-with-virtual-reality-gaming-using-head-mounted-display-and-adaptive-soft.
BibTeX @misc{4ortxyz_examining-the-feasibility-of-early-mobilization-with-virtual-reality-gaming-using-head-mounted-display-and-adaptive-soft_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Examining the Feasibility of Early Mobilization With Virtual Reality Gaming Using Head-Mounted Display and Adaptive Software With Adolescents in the Pediatric Intensive Care Unit: Case Report}}, year = {2026}, url = {https://4ort.xyz/entity/examining-the-feasibility-of-early-mobilization-with-virtual-reality-gaming-using-head-mounted-display-and-adaptive-soft}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Examining the Feasibility of Early Mobilization With Virtual Reality Gaming Using Head-Mounted Display and Adaptive Software With Adolescents in the Pediatric Intensive Care Unit: Case Report — https://4ort.xyz/entity/examining-the-feasibility-of-early-mobilization-with-virtual-reality-gaming-using-head-mounted-display-and-adaptive-soft (retrieved 2026-05-24)

Canonical URL: https://4ort.xyz/entity/examining-the-feasibility-of-early-mobilization-with-virtual-reality-gaming-using-head-mounted-display-and-adaptive-soft · Last refreshed: