Evaluating the use of internet search volumes for time series modeling of sales in the video game industry

Research article (Electronic Markets, 2017) · cited 13× · AI/ML
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Evaluating the use of internet search volumes for time series modeling of sales in the video game industry

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Evaluating the use of internet search volumes for time series modeling of sales in the video game industry is a scholarly article[1].

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  • Evaluating the use of internet search volumes for time series modeling of sales in the video game industry's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Evaluating the use of internet search volumes for time series modeling of sales in the video game industry. Retrieved May 24, 2026, from https://4ort.xyz/entity/evaluating-the-use-of-internet-search-volumes-for-time-series-modeling-of-sales-in-the-video-game-industry
MLA “Evaluating the use of internet search volumes for time series modeling of sales in the video game industry.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/evaluating-the-use-of-internet-search-volumes-for-time-series-modeling-of-sales-in-the-video-game-industry.
BibTeX @misc{4ortxyz_evaluating-the-use-of-internet-search-volumes-for-time-series-modeling-of-sales-in-the-video-game-industry_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Evaluating the use of internet search volumes for time series modeling of sales in the video game industry}}, year = {2026}, url = {https://4ort.xyz/entity/evaluating-the-use-of-internet-search-volumes-for-time-series-modeling-of-sales-in-the-video-game-industry}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Evaluating the use of internet search volumes for time series modeling of sales in the video game industry — https://4ort.xyz/entity/evaluating-the-use-of-internet-search-volumes-for-time-series-modeling-of-sales-in-the-video-game-industry (retrieved 2026-05-24)

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