Evaluating Aspects of Usability in Video Game-Based Programming Learning Platforms
Research article (Procedia Computer Science, 2021) · cited 19× · AI/ML
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4ort.xyz Knowledge Graph. (2026). Evaluating Aspects of Usability in Video Game-Based Programming Learning Platforms. Retrieved May 24, 2026, from https://4ort.xyz/entity/evaluating-aspects-of-usability-in-video-game-based-programming-learning-platforms
“Evaluating Aspects of Usability in Video Game-Based Programming Learning Platforms.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/evaluating-aspects-of-usability-in-video-game-based-programming-learning-platforms.
@misc{4ortxyz_evaluating-aspects-of-usability-in-video-game-based-programming-learning-platforms_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Evaluating Aspects of Usability in Video Game-Based Programming Learning Platforms}}, year = {2026}, url = {https://4ort.xyz/entity/evaluating-aspects-of-usability-in-video-game-based-programming-learning-platforms}, note = {Accessed: 2026-05-24}}
According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Evaluating Aspects of Usability in Video Game-Based Programming Learning Platforms — https://4ort.xyz/entity/evaluating-aspects-of-usability-in-video-game-based-programming-learning-platforms (retrieved 2026-05-24)
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