Esports as playful consumption experiences: Examining the antecedents and consequences of game engagement

Research article (Telematics and Informatics, 2023) · cited 36× · AI/ML
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Esports as playful consumption experiences: Examining the antecedents and consequences of game engagement

Summary

Esports as playful consumption experiences: Examining the antecedents and consequences of game engagement is a scholarly article[1].

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  • Esports as playful consumption experiences: Examining the antecedents and consequences of game engagement's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Esports as playful consumption experiences: Examining the antecedents and consequences of game engagement. Retrieved May 24, 2026, from https://4ort.xyz/entity/esports-as-playful-consumption-experiences-examining-the-antecedents-and-consequences-of-game-engagement
MLA “Esports as playful consumption experiences: Examining the antecedents and consequences of game engagement.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/esports-as-playful-consumption-experiences-examining-the-antecedents-and-consequences-of-game-engagement.
BibTeX @misc{4ortxyz_esports-as-playful-consumption-experiences-examining-the-antecedents-and-consequences-of-game-engagement_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Esports as playful consumption experiences: Examining the antecedents and consequences of game engagement}}, year = {2026}, url = {https://4ort.xyz/entity/esports-as-playful-consumption-experiences-examining-the-antecedents-and-consequences-of-game-engagement}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Esports as playful consumption experiences: Examining the antecedents and consequences of game engagement — https://4ort.xyz/entity/esports-as-playful-consumption-experiences-examining-the-antecedents-and-consequences-of-game-engagement (retrieved 2026-05-24)

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