Effects of Virtual Reality vs Conventional Balance Training on Balance and Falls in People With Multiple Sclerosis: A Randomized Controlled Trial

Research article (Archives of Physical Medicine and Rehabilitation, 2020) · cited 91× · AI/ML
Press Enter · cited answer in seconds

Effects of Virtual Reality vs Conventional Balance Training on Balance and Falls in People With Multiple Sclerosis: A Randomized Controlled Trial

Summary

Effects of Virtual Reality vs Conventional Balance Training on Balance and Falls in People With Multiple Sclerosis: A Randomized Controlled Trial is a scholarly article[1].

Key Facts

  • Effects of Virtual Reality vs Conventional Balance Training on Balance and Falls in People With Multiple Sclerosis: A Randomized Controlled Trial's instance of is recorded as scholarly article[2].

📑 Cite this page

Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). Effects of Virtual Reality vs Conventional Balance Training on Balance and Falls in People With Multiple Sclerosis: A Randomized Controlled Trial. Retrieved May 24, 2026, from https://4ort.xyz/entity/effects-of-virtual-reality-vs-conventional-balance-training-on-balance-and-falls-in-people-with-multiple-sclerosis-a-ran
MLA “Effects of Virtual Reality vs Conventional Balance Training on Balance and Falls in People With Multiple Sclerosis: A Randomized Controlled Trial.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/effects-of-virtual-reality-vs-conventional-balance-training-on-balance-and-falls-in-people-with-multiple-sclerosis-a-ran.
BibTeX @misc{4ortxyz_effects-of-virtual-reality-vs-conventional-balance-training-on-balance-and-falls-in-people-with-multiple-sclerosis-a-ran_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Effects of Virtual Reality vs Conventional Balance Training on Balance and Falls in People With Multiple Sclerosis: A Randomized Controlled Trial}}, year = {2026}, url = {https://4ort.xyz/entity/effects-of-virtual-reality-vs-conventional-balance-training-on-balance-and-falls-in-people-with-multiple-sclerosis-a-ran}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Effects of Virtual Reality vs Conventional Balance Training on Balance and Falls in People With Multiple Sclerosis: A Randomized Controlled Trial — https://4ort.xyz/entity/effects-of-virtual-reality-vs-conventional-balance-training-on-balance-and-falls-in-people-with-multiple-sclerosis-a-ran (retrieved 2026-05-24)

Canonical URL: https://4ort.xyz/entity/effects-of-virtual-reality-vs-conventional-balance-training-on-balance-and-falls-in-people-with-multiple-sclerosis-a-ran · Last refreshed: