Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Effectiveness of virtual reality game in foreign language vocabulary acquisition. Retrieved May 24, 2026, from https://4ort.xyz/entity/effectiveness-of-virtual-reality-game-in-foreign-language-vocabulary-acquisition
MLA“Effectiveness of virtual reality game in foreign language vocabulary acquisition.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/effectiveness-of-virtual-reality-game-in-foreign-language-vocabulary-acquisition.
BibTeX@misc{4ortxyz_effectiveness-of-virtual-reality-game-in-foreign-language-vocabulary-acquisition_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Effectiveness of virtual reality game in foreign language vocabulary acquisition}}, year = {2026}, url = {https://4ort.xyz/entity/effectiveness-of-virtual-reality-game-in-foreign-language-vocabulary-acquisition}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Effectiveness of virtual reality game in foreign language vocabulary acquisition — https://4ort.xyz/entity/effectiveness-of-virtual-reality-game-in-foreign-language-vocabulary-acquisition (retrieved 2026-05-24)