Eco-Gamification Platform to Promote Consumers’ Engagement in the Textile and Clothing Circular Value Chain

Research article (Sustainability, 2023) · cited 18× · AI/ML
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Eco-Gamification Platform to Promote Consumers’ Engagement in the Textile and Clothing Circular Value Chain

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Eco-Gamification Platform to Promote Consumers’ Engagement in the Textile and Clothing Circular Value Chain is a scholarly article[1].

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  • Eco-Gamification Platform to Promote Consumers’ Engagement in the Textile and Clothing Circular Value Chain's instance of is recorded as scholarly article[2].

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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). Eco-Gamification Platform to Promote Consumers’ Engagement in the Textile and Clothing Circular Value Chain. Retrieved May 24, 2026, from https://4ort.xyz/entity/eco-gamification-platform-to-promote-consumers-engagement-in-the-textile-and-clothing-circular-value-chain
MLA “Eco-Gamification Platform to Promote Consumers’ Engagement in the Textile and Clothing Circular Value Chain.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/eco-gamification-platform-to-promote-consumers-engagement-in-the-textile-and-clothing-circular-value-chain.
BibTeX @misc{4ortxyz_eco-gamification-platform-to-promote-consumers-engagement-in-the-textile-and-clothing-circular-value-chain_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Eco-Gamification Platform to Promote Consumers’ Engagement in the Textile and Clothing Circular Value Chain}}, year = {2026}, url = {https://4ort.xyz/entity/eco-gamification-platform-to-promote-consumers-engagement-in-the-textile-and-clothing-circular-value-chain}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Eco-Gamification Platform to Promote Consumers’ Engagement in the Textile and Clothing Circular Value Chain — https://4ort.xyz/entity/eco-gamification-platform-to-promote-consumers-engagement-in-the-textile-and-clothing-circular-value-chain (retrieved 2026-05-24)

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