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Development of an effective virtual environment in eliciting craving in adolescents and young adults with internet gaming disorder
Research article (PLoS ONE, 2018) · cited 47× · AI/ML
Development of an effective virtual environment in eliciting craving in adolescents and young adults with internet gaming disorder
Summary
Development of an effective virtual environment in eliciting craving in adolescents and young adults with internet gaming disorder is a scholarly article[1].
Key Facts
Development of an effective virtual environment in eliciting craving in adolescents and young adults with internet gaming disorder's instance of is recorded as scholarly article[2].
References
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APA4ort.xyz Knowledge Graph. (2026). Development of an effective virtual environment in eliciting craving in adolescents and young adults with internet gaming disorder. Retrieved May 24, 2026, from https://4ort.xyz/entity/development-of-an-effective-virtual-environment-in-eliciting-craving-in-adolescents-and-young-adults-with-internet-gamin
MLA“Development of an effective virtual environment in eliciting craving in adolescents and young adults with internet gaming disorder.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/development-of-an-effective-virtual-environment-in-eliciting-craving-in-adolescents-and-young-adults-with-internet-gamin.
BibTeX@misc{4ortxyz_development-of-an-effective-virtual-environment-in-eliciting-craving-in-adolescents-and-young-adults-with-internet-gamin_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Development of an effective virtual environment in eliciting craving in adolescents and young adults with internet gaming disorder}}, year = {2026}, url = {https://4ort.xyz/entity/development-of-an-effective-virtual-environment-in-eliciting-craving-in-adolescents-and-young-adults-with-internet-gamin}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Development of an effective virtual environment in eliciting craving in adolescents and young adults with internet gaming disorder — https://4ort.xyz/entity/development-of-an-effective-virtual-environment-in-eliciting-craving-in-adolescents-and-young-adults-with-internet-gamin (retrieved 2026-05-24)