Design and evaluation of a personal robot playing a self-management education game with children with diabetes type 1
Summary
Design and evaluation of a personal robot playing a self-management education game with children with diabetes type 1 is a scholarly article[1].
Key Facts
Design and evaluation of a personal robot playing a self-management education game with children with diabetes type 1's instance of is recorded as scholarly article[2].
References
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APA4ort.xyz Knowledge Graph. (2026). Design and evaluation of a personal robot playing a self-management education game with children with diabetes type 1. Retrieved May 24, 2026, from https://4ort.xyz/entity/design-and-evaluation-of-a-personal-robot-playing-a-self-management-education-game-with-children-with-diabetes-type-1
MLA“Design and evaluation of a personal robot playing a self-management education game with children with diabetes type 1.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/design-and-evaluation-of-a-personal-robot-playing-a-self-management-education-game-with-children-with-diabetes-type-1.
BibTeX@misc{4ortxyz_design-and-evaluation-of-a-personal-robot-playing-a-self-management-education-game-with-children-with-diabetes-type-1_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Design and evaluation of a personal robot playing a self-management education game with children with diabetes type 1}}, year = {2026}, url = {https://4ort.xyz/entity/design-and-evaluation-of-a-personal-robot-playing-a-self-management-education-game-with-children-with-diabetes-type-1}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Design and evaluation of a personal robot playing a self-management education game with children with diabetes type 1 — https://4ort.xyz/entity/design-and-evaluation-of-a-personal-robot-playing-a-self-management-education-game-with-children-with-diabetes-type-1 (retrieved 2026-05-24)