Correction of geometric distortions and the impact of eye position in virtual reality displays

Research article (2015 International Conference on Collaboration Technologies and Systems (CTS), 2015) · cited 16× · AI/ML
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Correction of geometric distortions and the impact of eye position in virtual reality displays

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Correction of geometric distortions and the impact of eye position in virtual reality displays is a scholarly article[1].

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  • Correction of geometric distortions and the impact of eye position in virtual reality displays's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Correction of geometric distortions and the impact of eye position in virtual reality displays. Retrieved May 24, 2026, from https://4ort.xyz/entity/correction-of-geometric-distortions-and-the-impact-of-eye-position-in-virtual-reality-displays
MLA “Correction of geometric distortions and the impact of eye position in virtual reality displays.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/correction-of-geometric-distortions-and-the-impact-of-eye-position-in-virtual-reality-displays.
BibTeX @misc{4ortxyz_correction-of-geometric-distortions-and-the-impact-of-eye-position-in-virtual-reality-displays_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Correction of geometric distortions and the impact of eye position in virtual reality displays}}, year = {2026}, url = {https://4ort.xyz/entity/correction-of-geometric-distortions-and-the-impact-of-eye-position-in-virtual-reality-displays}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Correction of geometric distortions and the impact of eye position in virtual reality displays — https://4ort.xyz/entity/correction-of-geometric-distortions-and-the-impact-of-eye-position-in-virtual-reality-displays (retrieved 2026-05-24)

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