Clinical validation of the C-VAT 2.0 assessment tool for gaming disorder: A sensitivity analysis of the proposed DSM-5 criteria and the clinical characteristics of young patients with ‘video game addiction’

Research article (Addictive Behaviors, 2015) · cited 127× · AI/ML
Press Enter · cited answer in seconds

Clinical validation of the C-VAT 2.0 assessment tool for gaming disorder: A sensitivity analysis of the proposed DSM-5 criteria and the clinical characteristics of young patients with ‘video game addiction’

Summary

Clinical validation of the C-VAT 2.0 assessment tool for gaming disorder: A sensitivity analysis of the proposed DSM-5 criteria and the clinical characteristics of young patients with ‘video game addiction’ is a scholarly article[1].

Key Facts

  • Clinical validation of the C-VAT 2.0 assessment tool for gaming disorder: A sensitivity analysis of the proposed DSM-5 criteria and the clinical characteristics of young patients with ‘video game addiction’'s instance of is recorded as scholarly article[2].

📑 Cite this page

Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). Clinical validation of the C-VAT 2.0 assessment tool for gaming disorder: A sensitivity analysis of the proposed DSM-5 criteria and the clinical characteristics of young patients with ‘video game addiction’. Retrieved May 24, 2026, from https://4ort.xyz/entity/clinical-validation-of-the-c-vat-2-0-assessment-tool-for-gaming-disorder-a-sensitivity-analysis-of-the-proposed-dsm-5-cr
MLA “Clinical validation of the C-VAT 2.0 assessment tool for gaming disorder: A sensitivity analysis of the proposed DSM-5 criteria and the clinical characteristics of young patients with ‘video game addiction’.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/clinical-validation-of-the-c-vat-2-0-assessment-tool-for-gaming-disorder-a-sensitivity-analysis-of-the-proposed-dsm-5-cr.
BibTeX @misc{4ortxyz_clinical-validation-of-the-c-vat-2-0-assessment-tool-for-gaming-disorder-a-sensitivity-analysis-of-the-proposed-dsm-5-cr_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Clinical validation of the C-VAT 2.0 assessment tool for gaming disorder: A sensitivity analysis of the proposed DSM-5 criteria and the clinical characteristics of young patients with ‘video game addiction’}}, year = {2026}, url = {https://4ort.xyz/entity/clinical-validation-of-the-c-vat-2-0-assessment-tool-for-gaming-disorder-a-sensitivity-analysis-of-the-proposed-dsm-5-cr}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Clinical validation of the C-VAT 2.0 assessment tool for gaming disorder: A sensitivity analysis of the proposed DSM-5 criteria and the clinical characteristics of young patients with ‘video game addiction’ — https://4ort.xyz/entity/clinical-validation-of-the-c-vat-2-0-assessment-tool-for-gaming-disorder-a-sensitivity-analysis-of-the-proposed-dsm-5-cr (retrieved 2026-05-24)

Canonical URL: https://4ort.xyz/entity/clinical-validation-of-the-c-vat-2-0-assessment-tool-for-gaming-disorder-a-sensitivity-analysis-of-the-proposed-dsm-5-cr · Last refreshed: