Assessing EFL Students’ Performance and Self-Efficacy Using a Game-Based Learning Approach
Research article (Education Sciences, 2023) · cited 12× · AI/ML
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4ort.xyz Knowledge Graph. (2026). Assessing EFL Students’ Performance and Self-Efficacy Using a Game-Based Learning Approach. Retrieved May 24, 2026, from https://4ort.xyz/entity/assessing-efl-students-performance-and-self-efficacy-using-a-game-based-learning-approach
“Assessing EFL Students’ Performance and Self-Efficacy Using a Game-Based Learning Approach.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/assessing-efl-students-performance-and-self-efficacy-using-a-game-based-learning-approach.
@misc{4ortxyz_assessing-efl-students-performance-and-self-efficacy-using-a-game-based-learning-approach_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Assessing EFL Students’ Performance and Self-Efficacy Using a Game-Based Learning Approach}}, year = {2026}, url = {https://4ort.xyz/entity/assessing-efl-students-performance-and-self-efficacy-using-a-game-based-learning-approach}, note = {Accessed: 2026-05-24}}
According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Assessing EFL Students’ Performance and Self-Efficacy Using a Game-Based Learning Approach — https://4ort.xyz/entity/assessing-efl-students-performance-and-self-efficacy-using-a-game-based-learning-approach (retrieved 2026-05-24)
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