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Application and Research of VR Virtual Technology in Film and Television Art
Research article (Proceedings of the 2020 International Conference on Computers, Information Processing and Advanced Education, 2020) · cited 12× · AI/ML
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APA4ort.xyz Knowledge Graph. (2026). Application and Research of VR Virtual Technology in Film and Television Art. Retrieved May 24, 2026, from https://4ort.xyz/entity/application-and-research-of-vr-virtual-technology-in-film-and-television-art
MLA“Application and Research of VR Virtual Technology in Film and Television Art.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/application-and-research-of-vr-virtual-technology-in-film-and-television-art.
BibTeX@misc{4ortxyz_application-and-research-of-vr-virtual-technology-in-film-and-television-art_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Application and Research of VR Virtual Technology in Film and Television Art}}, year = {2026}, url = {https://4ort.xyz/entity/application-and-research-of-vr-virtual-technology-in-film-and-television-art}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Application and Research of VR Virtual Technology in Film and Television Art — https://4ort.xyz/entity/application-and-research-of-vr-virtual-technology-in-film-and-television-art (retrieved 2026-05-24)