An Examination of the Factors and Challenges to Adopting Gamification in English Foreign Language Teaching

Research article (International Journal of Technology in Education, 2022) · cited 25× · AI/ML
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An Examination of the Factors and Challenges to Adopting Gamification in English Foreign Language Teaching

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An Examination of the Factors and Challenges to Adopting Gamification in English Foreign Language Teaching is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). An Examination of the Factors and Challenges to Adopting Gamification in English Foreign Language Teaching. Retrieved May 24, 2026, from https://4ort.xyz/entity/an-examination-of-the-factors-and-challenges-to-adopting-gamification-in-english-foreign-language-teaching
MLA “An Examination of the Factors and Challenges to Adopting Gamification in English Foreign Language Teaching.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/an-examination-of-the-factors-and-challenges-to-adopting-gamification-in-english-foreign-language-teaching.
BibTeX @misc{4ortxyz_an-examination-of-the-factors-and-challenges-to-adopting-gamification-in-english-foreign-language-teaching_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{An Examination of the Factors and Challenges to Adopting Gamification in English Foreign Language Teaching}}, year = {2026}, url = {https://4ort.xyz/entity/an-examination-of-the-factors-and-challenges-to-adopting-gamification-in-english-foreign-language-teaching}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): An Examination of the Factors and Challenges to Adopting Gamification in English Foreign Language Teaching — https://4ort.xyz/entity/an-examination-of-the-factors-and-challenges-to-adopting-gamification-in-english-foreign-language-teaching (retrieved 2026-05-24)

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