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A robot goes to rehab: a novel gamified system for long-term stroke rehabilitation using a socially assistive robot—methodology and usability testing
Research article (Journal of NeuroEngineering and Rehabilitation, 2021) · cited 72× · AI/ML
A robot goes to rehab: a novel gamified system for long-term stroke rehabilitation using a socially assistive robot—methodology and usability testing
Summary
A robot goes to rehab: a novel gamified system for long-term stroke rehabilitation using a socially assistive robot—methodology and usability testing is a scholarly article[1].
Key Facts
A robot goes to rehab: a novel gamified system for long-term stroke rehabilitation using a socially assistive robot—methodology and usability testing's methodology and usability testing — instance of is recorded as scholarly article[2].
References
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APA4ort.xyz Knowledge Graph. (2026). A robot goes to rehab: a novel gamified system for long-term stroke rehabilitation using a socially assistive robot—methodology and usability testing. Retrieved May 24, 2026, from https://4ort.xyz/entity/a-robot-goes-to-rehab-a-novel-gamified-system-for-long-term-stroke-rehabilitation-using-a-socially-assistive-robotmethod
MLA“A robot goes to rehab: a novel gamified system for long-term stroke rehabilitation using a socially assistive robot—methodology and usability testing.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/a-robot-goes-to-rehab-a-novel-gamified-system-for-long-term-stroke-rehabilitation-using-a-socially-assistive-robotmethod.
BibTeX@misc{4ortxyz_a-robot-goes-to-rehab-a-novel-gamified-system-for-long-term-stroke-rehabilitation-using-a-socially-assistive-robotmethod_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{A robot goes to rehab: a novel gamified system for long-term stroke rehabilitation using a socially assistive robot—methodology and usability testing}}, year = {2026}, url = {https://4ort.xyz/entity/a-robot-goes-to-rehab-a-novel-gamified-system-for-long-term-stroke-rehabilitation-using-a-socially-assistive-robotmethod}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): A robot goes to rehab: a novel gamified system for long-term stroke rehabilitation using a socially assistive robot—methodology and usability testing — https://4ort.xyz/entity/a-robot-goes-to-rehab-a-novel-gamified-system-for-long-term-stroke-rehabilitation-using-a-socially-assistive-robotmethod (retrieved 2026-05-24)